Item Collection Increase Gauge is an interface that allows you to control the buffs from Item Collection Increase Scrolls. These loot scrolls give +100% Item Drop Rate and +50% to +100% Item Drop Amount.

Using the Gauge you can pause your item drop buff and set the level of Item Drop Amount.

 

Item Collection Increase Gauge:

  1. Level 0:  pause Item Drop buffs
  2. Level 1: +50% Item Drop Amount, +100% Item Drop Rate
  3. Level 2: +100% Item Drop Amount, +100% Item Drop Rate

 

Item Collection Increase Gauge

bdo item collection increase gauge

RMB on a scroll to add time, up to 10 hours.

Item Collection Increase Gauge Scrolls

There are 3 scrolls that can add time on the Item Collection Increase Gauge. [Event] Scrolls of the same names can be used as well.

 

Time Charged: 30 min

 

Item Collection Increase Scroll: Green Loot Scroll
 

Time Charged: 60 min

 

Item Collection Increase Scroll 60: Blue Loot Scroll
 

Time Charged: 120 min

 

Item Collection Increase Scroll Advanced: Yellow Loot Scroll

Item Collection Increase Gauge UI

View the Item Collection Increase Gauge:

  • Key Shortcut: ESC → F5 → 8
  • Mouse Clicks:
    • (New) Menu → Adventure (F5) → Item Collection Increase Gauge (8)
    • or RMB on the Item Collection Increase Scroll.

The Collection Gauge UI disappears upon switching servers or teleporting (Traveler Map, Aakman/Hystria).

Item Collection Increase Gauge Menu

How to Use the Item Collection Increase Gauge

Item Collection Increase Gauge UI has the following commands:

  • RMB: make the Loot Scroll UI disappear. (does NOT pause the buff)
  • LMB: show Loot Scroll Levels in order to change the levels
  • LMB + Drag: permanently move the location of the Loot Scroll UI
  • Level 0: turn Loot Scroll buff off (5 minute Cooldown)
  • Level 1: change Loot Scroll buff to Level 1 (5 minute Cooldown)
  • Level 2: change Loot Scroll buff to Level 2, consuming twice as much time (5 minute Cooldown)
  • PLUS SIGN: Loot Scroll Charge Info

 

Yellow vs Blue Loot Scroll

You will often see videos and chat that talk about yellow vs blue loot scrolls.

Since the introduction of the Item Collecton Increase Gauge, new players may get confused, since players are used to speaking in terms of blue vs yellow scroll buffs.

Blue Loot Scroll Meaning:

  • Item Collecton Increase Gauge: Level 1
  • Item Drop Rate +100%
  • Item Drop Amount +50%

Yellow Loot Scroll Meaning:

  • Item Collecton Increase Gauge: Level 2
  • Item Drop Rate +100%
  • Item Drop Amount +100%

Item Drop Rate vs Item Drop Amount

 

  • Item Drop Amount: trash loot that is sold directly to the vendor
  • Item Drop Rate: any non trash item that drops at a chance.
    • infinite pot pieces
    • compass pieces
    • archeologist map
    • relic shards
    • BMC (Black Magic Crystals)

Gathering and Hunting Life Skills are not impacted by the Item Drop buffs obtained via Loot Scrolls.

    Item Gauge Level 2

    • doubles Trash Loot: 1-4 Trash Loot becomes 2-8 Trash Loot

    Example Calculations:

    • 1 Trash Loot x ( 1 + 1 ) = 2 Trash Loot
    • 4 Trash Loot x ( 1 + 1 ) = 8 Trash Loot
    Item Collection Increase Gauge: Level 2

    +100% Item Drop Amount: Level 2 on Gauge (old Yellow Loot Scroll)

    Item Gauge Level 1

    • may have no impact on Trash Loot, depending on the mob
    • averages about 33% extra Trash Loot
    • 1-4 Trash Loot becomes 1-6 Trash Loot

    Example Calculations:

    • 1 Trash Loot x ( 1 + 0.5 ) = 1.5 → round down = 1
    • 2 Trash Loot x ( 1 + 0.5 ) = 3
    • 3 Trash Loot x ( 1 + 0.5 ) = 4.5 → round down = 4
    • 4 Trash Loot x ( 1 + 0.5 ) = 6
    Item Gauge: Level 1

    +50% Item Drop Amount: Level 1 on Gauge (old Blue Loot Scroll)

    Item Gauge Lv 1 + Agris Fever

    Agris Fever (up to +150% Item Drop Amount)
    +50% Item Drop Amount (Level 1 on Gauge)

    • 1-4 Trash Loot becomes 3-12 Trash Loot
    • greatest potential to give the best Trash Loot amount

    Example Calculations:

    • 1 Trash Loot x ( 1 + 1.5 + 0.5 ) = 3
    • 2 Trash Loot x ( 1 + 1.5 + 0.5 ) = 6
    • 3 Trash Loot x ( 1 + 1.5 + 0.5 ) = 9
    • 4 Trash Loot x ( 1 + 1.5 + 0.5 ) = 12
    Agris Fever

    Learn more about Agris Fever.

    Items to Increase Item Drop Rate

    • Tent buff +10% to +50% Item Drop Rate
    • Arsha PVP Server +50%
    • Ecology Knowledge up to +30%
    • Certain pets: +1% per tier
    • Supreme Old Moon Scroll: +50% Item Drop Rate (14 days to use after obtaining it.)
    • J’s Special Scroll: +100%
    • Blessing of Kamasylve: +20%
    • Luck Stat: each level of Luck increases Item Drop Rate by 2.5%. Luck has a maximum of 5 levels. (Max Item Drop Rate 12.5%)
    • 10% Ode to Heroes of Yore item from field bosses
    • Guild Skill +2%
    • GM’s Blessing 2 or 3: Item Drop Rate +2.5%
    • 10% once you reach 7,000 points for Family Fame
    • Lightstone Combo gives +30 Item Drop Rate

    Item Drop Amount Event/Rare or Pearl Shop Items:

    • Golden Pig’s Blessing gives Item Drop Amount up to +80%)
    • Golden Blessing of Agris give +50%

     

    Tent buffs can be purchased from the Camping Shop. It does stack with other buffs. Adventurer’s Luck does not increase trash loot, but rare drop chance. View our Tent Guide.

     

    Tent Buff Buff Effect (60 min) Price
    [Camp] Adventurer’s Luck I Item Drop Rate +10% 10m
    [Camp] Adventurer’s Luck II Item Drop Rate +20% 20m
    [Camp] Adventurer’s Luck III Item Drop Rate +30% 30m
    [Camp] Adventurer’s Luck IV Item Drop Rate +40% 40m
    [Camp] Adventurer’s Luck V Item Drop Rate +50% 50m

    Lightstone Combos for Item Drop Rate

     

    Lightstone Combination Lightstones + Combo Effect
    Fire: Rush
    Wind: Feather
    Wind: Fortune
    Wind: Fortune
    [Choice & Focus]
    All AP -150
    Item Drop Rate +30%
    Movement Speed +2%
    Movement Speed Level +1
    Max Weight +20LT
    Luck Level +2
    Wind: Feather
    Wind: Feather
    Wind: Fortune
    Wind: Fortune
    [Golden Hand]
    Item Drop Rate +15%
    Max Weight +65LT
    Luck Level +2

     

    Choice & Focus +30%

    x2 Wind: Fortune Lightstones
    x1 Fire: Rush Lightstone
    x1 Wind: Feather Lightstone

    • Artifacts: +6 Monster AP  x2
    • Luck +1
    • Luck +1
    • Movement Speed +1
    • Weight +20LT

    Choice & Focus Combo Effect:

    All AP -150
    Item Drop Rate +30%
    Moving Speed +2%

    Good Lightstone combo for getting rare drops if you’re a high AP player at lower AP grinding spots.

    BDO Lightstone Combination

    Field Boss Item Drop Buff

    “Ode to Heroes of Yore” can be obtained from defeating Field Bosses.

    • expires in 5 hours upon receiving.
    • Upon use, Item Drop Rate +10% is applied for 5 hours.
      • You can stack this buff with other Item Drop Rate increase buffs.
    • You can store this item in your Family Inventory.
    Ode to Heroes of Yore

    +4% Item Drop Rate with Pets

    Talent: Item Collection Increase (+1% per Tier)
    Special Skill: Resistance to Desert Illnesses

     

    • Resistance to Desert Illnesses effect does not stack.
    • You cannot take out more than one of this pet at the same time.
    • You may only call out 1 Pet with the Talent: Item Collection Increase.

    Arctic Fox

    Pet Type: RARE

    Prestige Black Leopard

    Pet Type: RARE

    Item Drop Rate Capped at 400%

    The maximum Item Drop Rate is +400%.

     

    • Item Drop Rate buffs from Item Drop Rate Increase Scrolls, [Camp] Adventurer’s Luck, Blessing of Kamasylve, pets, event items, and drop rate increase events stack up to +300%.
    • The Item Drop Rate Increase buff from Arsha servers and occupied territories will be applied respectively from the max upper limit.
      • Example 1: Participating in an event that grants Item Drop Rate +70% while you have the Item Drop Rate +250% buff: Item Drop Rate +300%
      • Example 2: When the conquest buff is applied in an Arsha server with the Item Drop Rate +300% applied: Item Drop Rate +400%

    Source: May 25 2022 patch notes

    View Current Item Drop Rate Amount

    There are two places you can check your Item Collection Increase buff currently being applied.

    • My Information (P) → Battle Stats
    • Item Collection Increase Guage UI
    • Node investment buffs applied according to a set probability are not included in the displayed total, nor will they be applied over the max limit.

     

    My Information (P) Item Collection Increase Gauge UI

    Item Collection Increase Gauge Unavailable Zones

    The following zones do not provide the usage of the Item Collection Increase Gauge, but the total amount of loot dropped is increased.

    Due to the above, the drop rate for the “Rich Merchant’s Ring Piece” from Sycraia Underwater Ruins (Upper) has been increased to similar levels as the combined effects of “Item Collection Increase Scrolls, [Camp] Adventurer’s Luck V, Ecology Knowledge buffs, Blessing of Kamasylve, Luck +5, and the Old Moon Treaty Token.”

    • You can expect slightly higher profits from these zones compared to those of zones with similar recommended AP levels without using the Item Collection Increase Gauge.
    • Item Collection Increase, Junk Item Drop Amount Increase, and Agris Fever buffs are all unavailable for these zones.
    Item Collection Increase Gauge Unavailable Zones
    Recommended AP 190: Basilisk Den (Party of 3)
    Recommended AP 230: Sycraia Underwater Ruins (Upper)
    Recommended AP 250/280: Winter Tree Fossil

     

    Source: patch notes from May 25, 2022

    When is Item Drop Buff Calculated?

    Item Drop Theory: Loot is generated upon killing the mob and NOT when the loot is picked up. (Player tests seem to back up this theory.)

     

    Loot Buff Assumptions:

    • Item Drop Buffs only benefit you when you kill the mob and then loot it.
    • Item Collection Buff does not occur upon picking up the loot.

    Conclusions:

    • It’s possible to miss very rare drops, due to not pausing and waiting for pets to pick up all loot.
    • It’s possible for someone to steal your loot and get the benefit of any loot buff you had on when you killed the mob.

    Source: Thank you Im Choice for youtube video, “Is Loot Generated Upon Kill or Upon Pickup?

    Item Drop Rate Exclusions

    The monsters and content below is NOT impacted by Item Drop Rate.

     

    Type Details
    World Boss Loot Kzarka, Karanda, Nouver, Kutum, Muraka, Quint, Offin, Garmoth, Vell, etc.
    Items obtainable throughout the Black Desert world from certain events Golden Dagger, Golden Backpack, Golden Coelacanth, etc
    Field Boss Loot Red Nose, Dastard Bheg, Giant Mudster, Dim Tree Spirit, Katzvariak, etc.
    Boss Summon Scroll Awakened Goblin Chief Summon Scroll, Awakened Altar Imp Captain Summon Scroll, Ancient Relic Crystal Summon Scroll, Pila Fe Scroll, Ibedor’s Scroll, Rift’s Echo, etc.
    Summoned Guild Boss Khan, Ancient Puturum, Ferrid, Afuaru’s Treasure Chest, etc.
    Dark Rift Loot All loot that is obtainable from the Dark Rift
    Altar of Blood Loot All loot that is obtainable from the Altar of Blood
    Savage Rift Loot All loot that is obtainable from the Savage Rift
    Pit of the Undying Loot All loot that is obtainable from the Pit of the Undying
    Event Monster Loot Turkey, Targargo, Mole, Belmorn, etc.
    Gatekeeper Monster Loot Cadry Chief Gatekeeper, Crescent Chief Gatekeeper, etc.
    Loot obtained by Gathering from a defeated monster
    * This loot is affected by Gathering Mastery effects.
    Loot obtained from [Graverobber] Afuaru and [Suspicious] Poacher in Monster Zones
    Items obtained by opening chance-driven boxes and bundles

     

    Item Drop Rate in Parties

    Some party content can take advantage of Item Drop Rate:

    Party Zones:

     

    • Mirumok Ruins
    • Tunkuta
    • Abandoned Monastery (Restricted Territory)
    • Gyfin Rhasia Temple
    • Saltwater Crocodile
    • Olun’s Valley
    • [Elvia] Altar Imp Habitat
    • [Elvia] Castle Ruins, etc.
    • Season Waragon Nest
    • Season Basilisk Den
    • Season Shultz Guard

     

    Source: PA event page

    Special Elite Monsters:

     

    • Fadus Habitat – [Powerful] Fadus Warrior Chief
    • Shultz Guard – [Shultz Guard Captain] Kunga
    • Aakman Temple – Aakman Darkness Condenser
    • Hystria Ruins – Hystria Alerted Watch Tower
    • Thornwood Forest – [Fallen] Dark Knight
    • Tunkuta – Ulutuka
    • Star’s End – Apostle of Malevolence
    • Abandoned Monastery (Restricted Territory) – Specter of Belmorn
    • Kratuga Ancient Ruins – [Ancient Extermination Weapon] Laytenn
    • Gyfin Rhasia Temple – [The First Soldier] Butcher of Gyfin Rhasia
    • Blood Wolf Settlement – Kagtum Guard
    • Sherekhan Necropolis – [Ancient] Sherekhan Guardian Spirit
    • Tshira Ruins – Kvariak

    Sources & Additional Info

     

    Patch Notes:

     

    ● Adjusted the Item Collection Increase Gauge to now warn you if there’s less than 1 minute left in charged time.

     

    Patch Notes – November 3, 2021

    Made the following changes to the Item Collection Increase Gauge UI:

    – Changed to deactivate the gauge when your character approaches a town/city.
    * You will be able to activate the gauge in towns/cities, but the charged time will not be consumed.
    * The gauge setting you set in the town/city will start to consume the time on the gauge once you enter a combat zone.

     

     

    – Changed the cooldown of activating Lv. and changing Lv. to be stored separately per character. (However, the charged time is still applied family-wide, which is the same as before.)

    – Changed the Item Collection Increase Gauge UI to stay at the location it was moved to even after exiting the game or after the loading screen that appears when changing servers.

     

    Through today’s update, we improved upon some of the inconveniences with the Item Collection Increase Gauge UI. First off, we have the location of the UI to stay in the location you moved it to. Sometimes, when you try logging in to a different character after defeating monsters, you might forget to turn off the gauge and wasted some of the precious time on it. To prevent this from happening in the future, we have decided to save the activation setting per character. We also added the function to deactivate the gauge automatically when you approach a town/city.

     

    ——————–

     

    Added a function that allows you to turn the buff on/off by charging time with the Item Collection Increase Scroll.

    – You can use this function by going to ESC (New) Menu -> Adventure (F5) -> Item Collection Increase Scroll (8) OR by pressing RMB on the Item Collection Increase Scroll.

    * This function will later be updated so that it can be used via the Gamepad UI as well.

     

    – You can adjust the placement of the Item Collection Increase Scroll UI by holding LMB and dragging the mouse.

    – You can press RMB to close when the Item Collection Increase Scroll UI is deactivated.

    – You can make the buttons for stage 0 (deactivated), stage 1, and stage 2 appear by pressing the Item Collection Increase Scroll UI. Also, the UI for the different stages will disappear when you press them again.

    * You can set a hotkey for activating each stage. You can set this by pressing LMB on the button for each stage while holding ALT.

     

    – You can charge time with an Item Collection Increase Scroll by pressing the Charge (+) button.

    * The amount of time you can charge with each Item Collection Increase Scroll is as follows. You can also use an item with the “[Event]” tag.

    * You can charge up to 10 hours (36,000 sec), and the buff will be applied to the entire Family.

     

    Item Time Charged
    Item Collection Increase Scroll (30 min) 1,800 sec
    Item Collection Increase Scroll (60 min) 3,600 sec
    Item Collection Increase Scroll: Advanced (60 min) 7,200 sec

     

    – The following buffs will be applied for each stage of activation. You cannot switch stages for 5 minutes when activating/deactivating for each stage.

    * The buff applied for each stage of activation and the time consumed are as follows:

     

    Stage  Buff 
    Deactivated Charged time not consumed
    No buff
    Stage 1 Activated Charged time consumed
    Item Drop Rate +100%
    Item Drop Amount +50%
    Stage 2 Activated Consumes double the charged time
    Item Drop Rate +100%
    Item Drop Amount +100%