This BDO AP Brackets Guide takes a look at the bonus AP buffs obtained for different levels of AP. DP Brackets are like AP Brackets, but give Damage Reduction bonuses instead.
AP and DP bonuses have been part of Black Desert Online for a long time, even before Renown was added and then later removed.
AP Bracket Highlights:
- AP brackets are AP ranges that give varying bonus AP. (between 4 and 21 AP more than the previous AP bracket)
- AP brackets only take your sheet AP into account.
- Sheet AP is the AP that is visible below your character gear window.
- Sheet AP does not include any hidden AP you have in your armor set as set bonuses, elixirs, food, alchemy stones, magic crystals, and buffs that give you AP or Monster AP.
- AP starts scaling greatly at 257-272 sheet AP, then tappers down again.
AP Brackets
AP Bonus
AP Bracket | Extra AP |
---|---|
100~139 | 5 |
140~169 | 10 |
170~183 | 15 |
184~208 | 20 |
209~234 | 30 |
235~244 | 40 |
245~248 | 48 |
249~252 | 57 |
253~256 | 69 |
257~260 | 83 |
261~264 | 101 |
265~268 | 122 |
269~272 | 137 |
273~276 | 142 |
277~280 | 148 |
281~284 | 154 |
285~288 | 160 |
289~292 | 167 |
293~296 | 174 |
297~300 | 181 |
301~304
|
188 |
305~308 | 196 |
309~315 | 200 |
316~320 | 203 |
321~327 | 205 |
328~331 | 208 |
332~336 | 211 |
337~341 | 214 |
342~346 | 217 |
347~351 | 220 |
352~357 | 223 |
358~363 | 225 |
364~368 | 227 |
369~374 | 230 |
375~380 | 233 |
381~385 | 236 |
386~391 | 239 |
392~396 | 242 |
397~499 | 245 |
DP Brackets
Damage Reduction Rate Bonus
DP Bracket | DR Rate |
---|---|
203 – 210 | 1% |
211 – 217 | 2% |
218 – 225 | 3% |
226 – 232 | 4% |
233 – 240 | 5% |
241 – 247 | 6% |
248 – 255 | 7% |
256 – 262 | 8% |
263 – 270 | 9% |
271 – 277 | 10% |
278 – 285 | 11% |
286 – 292 | 12% |
293 – 300 | 13% |
301 – 307 | 14% |
308 – 314 | 15% |
315 – 321 | 16% |
322 – 328 | 17% |
329 – 334 | 18% |
335 – 340 | 19% |
341 – 346 | 20% |
347 – 352 | 21% |
353 – 358 | 22% |
359 – 364 | 23% |
365 – 370 | 24% |
371 – 376 | 25% |
377 – 382 | 26% |
383 – 388 | 27% |
389 – 394 | 28% |
395 – 400 | 29% |
401 – | 30% |
DP Brackets
Damage Reduction BonusÂ
DP Bracket | Extra DR |
---|---|
253~255 | 2 |
256~258 | 4 |
259~261 | 6 |
262~264 | 8 |
265~269 | 10 |
270~274 | 12 |
275~278 | 14 |
279~282 | 16 |
283~286 | 18 |
287~289 | 20 |
290~292 | 22 |
293~295 | 24 |
296~298 | 26 |
299~301 | 28 |
302~304 | 31 |
305~307 | 35 |
308~310 | 37 |
311~313 | 40 |
314~316 | 43 |
317~320 | 46 |
321~323 | 50 |
324~325 | 51 |
326~327 | 52 |
328~329 | 53 |
330~331 | 54 |
332~333 | 55 |
334~335 | 56 |
336~337 | 57 |
338~339 | 58 |
340~341 | 59 |
342~344 | 60 |
345~347 | 61 |
348~350 | 63 |
351~356 | 64 |
357~359 | 65 |
360~362 | 66 |
363~365 | 67 |
366~368 | 68 |
369~370 | 69 |
371~373 | 70 |
374~376 | 71 |
377~379 | 72 |
380~382 | 73 |
383~386 | 74 |
387~389 | 75 |
390~391 | 76 |
392~394 | 77 |
395~399 | 78 |
400~404 | 81 |
405~409 | 82 |
410~414 | 83 |
415~419 | 84 |
420~425 | 85 |
426~439 | 86 |
440~454 | 87 |
455~475 | 88 |
476~480 | 90 |
481~490 | 91 |
491~500 | 92 |
501~510 | 93 |
511~520 | 94 |
521~529 | 95 |
530~539 | 96 |
540~549 | 97 |
550~560 | 98 |
561~569 | 99 |
570~579 | 100 |
580~589 | 102 |
590~599 | 104 |
600~610 | 106 |
611~620 | 108 |
621~630 | 110 |
631~640 | 112 |
641~650 | 114 |
651~660 | 116 |
661~670 | 117 |
671~679 | 118 |
680~690 | 119 |
691~699 | 120 |
AP Brackets Vary Widely:
You reach your first AP Bracket at 100 AP, when you receive 5 extra AP. The next AP bracket is at 140, when you get another 5 AP. This pattern does not last long. You gain anywhere from 4 to 21 AP by reaching other AP Brackets. The biggest jump is at 265, when you get 21 bonus AP. After 269 AP, you start getting diminishing returns. The next bonus after 269 (273) only gives 5 AP.
Do AP Brackets Really Matter?
21 additional AP can give a huge advantage in both PVE and PVP. This can make a big difference with classes that typically struggle before reaching their AP brackets.
DP Brackets?
AP Brackets usually get all the attention, but DP Brackets are important as well. In the example gear image showing 265 AP, we see they also have 312 DP. That means they would get a Damage Reduction Rate of 15% and bonus DR of 40!
AP & DP Brackets Patch Notes
Patch Notes – June 19, 2024
https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=7147&countryType=en-US
Major Rework of DP, Evasion, and Accuracy:
- Adjusted the number of hits for all class skills.
- Added “Bonus All Damage Reduction” that is added each time your DP passes a certain threshold, just like “Bonus AP” and “Damage Reduction Rate” granted from equipped gear..
- Revamped the Accuracy/Evasion system.
- Changed the Skill Accuracy Rate of classes, the Accuracy Rate of summoned minions, along with their Accuracy Rate Increase/Reduction effects.
- Reduced the amount of damage taken during Super Armor.
- Adjusted the damage reduction effect on guard gauge for the following classes while using certain Forward Guard skills.
AP & DP Bracket Patch Notes – August 19, 2020
Expanded and increased AP and DP Brackets. View Source patch notes here.
[All Classes]
We’ve carried out improvements in all our classes. It’s a special occasion for us as the update is based on the opinions of adventurers who participated in our focus group testing and we’d like to take this opportunity to express our thanks to them. Many of the ideas were deliberated in-depth and extensively among our staff to ensure that the following changes would contribute to the overall balance of the game.
Today’s updates focus on improving each class, especially their performance of certain skills. In order to compensate for the decreasing DP efficiency since the release of Succession, we’ve revised the Damage Reduction Rate effect per DP range. However, the difficulty of some monster zones may drop too sharply due to this so this change may be subject to adjustments. The Extra AP effect per AP range has also been raised slightly to go with the new rise in defense efficiency. Furthermore, the base AP of summoned creatures has been set to 100 since the summoner’s Extra AP did not apply to their damage, making them relatively weaker compared to the summoner as they progress in the game. Lastly, to players who are interested in news regarding Awakening related damages, we plan to closely observe the new increases in defense efficiency and further adjust the Awakening skills’ damage based on the collected data after the update. There are still so many suggestions from the players that we haven’t entirely worked out yet but we plan to present them through the Global Lab as soon as we develop them.
- Increased the base AP of summoned objects/creatures (including the ones that appear during skills) up to 100.
Class |
Skill/Summons |
Before |
Now |
Sorceress
|
Blade of Darkness I, Flow: Cry of Darkness* |
5 |
90 |
Blade of Darkness II, Flow: Cry of Darkness* |
10 |
95 |
|
Blade of Darkness III, Flow: Cry of Darkness* |
15 |
100 |
|
Black Spirit: Cartian’s Protection |
1 |
100 |
|
Berserker |
Black Spirit: Flame Buster |
1 |
100 |
Tamer
|
Summon Heilang I |
15 |
45 |
Summon Heilang II |
20 |
50 |
|
Summon Heilang III |
25 |
55 |
|
Summon Heilang IV |
30 |
60 |
|
Summon Heilang V |
35 |
65 |
|
Summon Heilang VI |
40 |
70 |
|
Summon Heilang VII |
45 |
75 |
|
Summon Heilang VIII |
50 |
80 |
|
Summon Heilang IX |
55 |
85 |
|
Summon Heilang X |
60 |
90 |
|
Summon Heilang XI |
65 |
95 |
|
Prime: Summon Heilang |
70 |
100 |
|
Musa
|
Projection |
15 |
100 |
Black Spirit: Projection |
1 |
100 |
|
Kunoichi
|
Delighted Blast |
15 |
100 |
Ninjutsu: Sinew Cut |
15 |
100 |
|
Assassin’s Trail |
1 |
100 |
|
Witch
|
Prime: Blizzard: Domain |
65 |
100 |
Toxic Flood |
15 |
100 |
|
Gorr |
65 |
100 |
|
Tett |
65 |
100 |
|
Wizard
|
Prime: Blizzard: Domain |
65 |
100 |
Lava Field |
15 |
100 |
|
Arne |
65 |
100 |
|
Marg |
65 |
100 |
|
Striker |
Echo Spirit |
35 |
100 |
Mystic |
Sea Dragon |
35 |
100 |
Archer |
Black Spirit: Radiant Explosion |
15 |
100 |
*Flow: Cry of Darkness damage depends on the Blade of Darkness skill level learned.
- Raised the Damage Reduction per DP range by up to 10%.
Before |
Now |
||
DP Range |
Damage Reduction Rate |
DP Range |
Damage Reduction Rate |
301–308 |
14% |
301–307 |
14% |
309–315 |
15% |
308–314 |
15% |
316–323 |
16% |
315–321 |
16% |
324–330 |
17% |
322–328 |
17% |
331–338 |
18% |
329–334 |
18% |
339–345 |
19% |
335–340 |
19% |
346– |
20% |
341–346 |
20% |
|
|
347–352 |
21% |
|
|
353–358 |
22% |
|
|
359–364 |
23% |
|
|
365–370 |
24% |
|
|
371–376 |
25% |
|
|
377–382 |
26% |
|
|
383–388 |
27% |
|
|
389–394 |
28% |
|
|
395–400 |
29% |
|
|
401– |
30% |
- Raised the Extra AP per AP range.
AP Range |
Extra AP |
309–315 |
200 |
316–322 |
203 |
323–329 |
205 |
330–339 |
207 |
340– |
210 |
AP/DP Patch Notes – 27th February 2019
The AP of the basic attacks for the following classes that are considered relatively low have been increased to the following:
- Basic AP of Berserker from Lv. 1 to Lv. 60 has increased by +1 on average.
- Basic AP of Tamer and Wizard from Lv.1 to Lv.50 has increased as follows:
- Lv.10: +9 on average
- Lv.20: +8 on average
- Lv.30: +6 on average
- Lv.40: +3 o average
- Lv.50: +1 on average
- AP and DP for all classes will increase when each class reaches Lv.56 and Lv.60.
- Upon reaching Lv.56: DP +1
- Upon reaching Lv.60: AP +1