|
Adv. Armor Production Skill |
|
Artisan |
Additional processing (+3) when making an armor |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
2 |
Adv. Fish Packing Skill |
|
Artisan |
Additional processing (+3) when making a fish crate |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
3 |
Adv. Herb Packing Skill |
|
Artisan |
Additional processing (+3) when making a herb crate |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
4 |
Adv. Life Clothes Production Skill |
|
Artisan |
Additional processing (+3) when making life clothes |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
5 |
Adv. Mushroom Packing SKill |
|
Artisan |
Additional processing (+3) when making a mushroom crate |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
6 |
Adv. Ore Packing Skill |
|
Artisan |
Additional processing (+3) when making an ore crate |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
7 |
Adv. Produce Packing Skill |
|
Artisan |
Additional processing (+3) when making a grain/veggie/fruit crate |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
8 |
Adv. Siege Weapon Production Skill |
|
Artisan |
Extra Work (+3) for Siege Weapon |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
9 |
Adv. Timber Packing Skill |
|
Artisan |
Additional processing (+3) when making a timber crate |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
10 |
Adv. Weapon Production Skill |
|
Artisan |
Additional processing (+3) when making a weapon |
Makes 4 with 4x the ingredients in 1 work cycle |
Added Production |
11 |
Armor Production Skill |
|
Prof |
Additional processing (+1) when making an armor |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
12 |
Fish Packing Skill |
|
Prof |
Additional processing (+1) when making a fish crate |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
13 |
Herb Packing Skill |
|
Prof |
Additional processing (+1) when making a herb crate |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
14 |
Life Clothes Production Skill |
|
Prof |
Additional processing (+1) when making life clothes |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
15 |
Mushroom Packing SKill |
|
Prof |
Additional processing (+1) when making a mushroom crate |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
16 |
Ore Packing Skill |
|
Prof |
Additional processing (+1) when making an ore crate |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
17 |
Produce Packing Skill |
|
Prof |
Additional processing (+1) when making a grain/veggie/fruit crate |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
18 |
Siege Weapon Production Skill |
|
Prof |
Extra Work (+1) for Siege Weapon |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
19 |
Timber Packing Skill |
|
Prof |
Additional processing (+1) when making a timber crate |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
20 |
Weapon Production Skill |
|
Prof |
Additional processing (+1) when making a weapon |
Makes 2 with 2x the ingredients in 1 work cycle |
Added Production |
21 |
Blessed Hand |
|
Skilled |
Increases Luck by +0.2 when leveling up. |
1 Luck every 5 levels. Example: If learned at level 1 you get 5.8 extra base Luck. Skill isn’t carried over into promotions. If unlearned at 30, you don’t loose Luck |
Luck |
22 |
Adept Worker |
|
Normal |
Work Speed +2, Movement Speed +7% |
|
Work Speed |
23 |
Costume Knowledge |
|
All |
Costume Crafting Work Speed +5 |
|
Work Speed |
24 |
Craftsmanship |
|
Skilled |
Increases Work Speed by +0.2 when leveling up. |
1 Work Speed every 5 levels. Example: If learned at level 1 you get an extra 5.8 base Work Speed. Skill isn’t carried over into promotions. If unlearned at 30, you don’t loose Work Speed |
Work Speed |
25 |
Exclusive Node Knowledge |
|
Skilled |
Exclusive Node Work Speed +5 |
Exclusive nodes are Specialty nodes like bank investment nodes |
Work Speed |
26 |
Farm Knowledge |
|
All |
Node Work Speed +5 |
+5 Workspeed for all node types. (not just farms) Seems limited in that you can only have one of these per worker? |
Work Speed |
27 |
Furniture Knowledge |
|
All |
Furniture Crafting Work Speed +5 |
+5 Workspeed for creating furniture |
Work Speed |
28 |
General Knowledge |
|
All |
Refinery/Specialty Work Speed +5 |
Refinery is a type of housing that creates black stone powders etc. Specialty nodes are nodes that require rank 1 housing to craft items like trade crates. |
Work Speed |
29 |
Leg Work |
|
Skilled |
Increases Movement Speed by +0.5% when leveling up. |
Take current Movement Speed and multiply by .005 to see the rate increase. Example: 7 MS X .005 = 7.035 Movement Speed |
Movement Speed |
30 |
Lucky Guy A |
|
Skilled |
Luck +1 |
Luck improves secondary/rare yields from nodes |
Luck |
31 |
Lucky Guy B |
|
Normal |
Luck +0.7 |
Luck improves secondary/rare yields from nodes |
Luck |
32 |
Lucky Guy C |
|
All |
Luck +0.4 |
Luck improves secondary/rare yields from nodes |
Luck |
33 |
Mass Production Knowledge |
|
All |
Mass Production Work Speed +5 |
Mass Production includes housing that mass produces anything including tools, crates, armors, etc |
Work Speed |
34 |
Masterly Skill |
|
All |
Work Speed +2 |
|
Work Speed |
35 |
Mount Knowledge |
|
All |
Ship/Wagon/Horse Gear Crafting Work Speed +5 |
|
Work Speed |
36 |
Polishing Knowledge |
|
All |
Jeweler Work Speed +5 |
|
Work Speed |
37 |
Quick A |
|
Skilled |
Movement Speed +10% |
Take base Movement Speed and multiply by .1 to see the rate increase. Example: 7 = 7.7 Movement Speed |
Movement Speed |
38 |
Quick B |
|
Normal |
Movement Speed +7% |
Take base Movement Speed and multiply by .07 to see the rate increase. Example: 7 = 7.49 Movement Speed |
Movement Speed |
39 |
Quick C |
|
All |
Movement Speed +5% |
Take base Movement Speed and multiply by .05 to see the rate increase. Example: 7 MS = 7.35 Movement Speed |
Movement Speed |
40 |
Repeat Farm Products Crate |
|
All |
Additional processing (+2) when making a crop crate |
Makes 3 with 3x the ingredients in 1 work cycle |
Added Production |
41 |
Repeat Ore Box |
|
All |
Additional processing (+2) when making an ore crate |
Makes 3 with 3x the ingredients in 1 work cycle |
Added Production |
42 |
Repeat Timber Crate |
|
All |
Additional processing (+2) when making a timber crate |
Makes 3 with 3x the ingredients in 1 work cycle |
Added Production |
43 |
Siege Knowledge |
|
All |
Cannon/Siege Weapon Crafting Work Speed +5 |
|
Work Speed |
44 |
Simple A |
|
Skilled |
Work Speed +2 |
|
Work Speed |
45 |
Simple B |
|
Normal |
Work Speed +1.5 |
|
Work Speed |
46 |
Simple C |
|
All |
Work Speed +1 |
|
Work Speed |
47 |
Thrifty A |
|
Skilled |
10% chance of returning 10% of 1 material during crafting. |
Requires 10 of 1 ingredient to work |
Refund |
48 |
Thrifty B |
|
Normal |
7% chance of returning 10% of 1 material during crafting. |
Requires 10 of 1 ingredient to work |
Refund |
49 |
Thrifty C |
|
All |
5% chance of returning 10% of 1 material during crafting. |
Requires 10 of 1 ingredient to work |
Refund |
50 |
Tool Knowledge |
|
All |
Tool Produce Crafting Work Speed +5 |
|
Work Speed |
51 |
Unexpected Luck A/B/C |
|
All |
Gives a low chance of returning 100% of 1 crafting material. |
Chance increases with grade. Grade A gives highest chance. |
Refund |
52 |
Wings A |
|
Skilled |
Movement Speed +11% |
Take base Movement Speed and multiply by .11 to see the rate increase. Example: 7 = 7.77 Movement Speed |
Movement Speed |
53 |
Wings B |
|
All |
Movement Speed +8% |
Take base Movement Speed and multiply by .08 to see the rate increase. Example: 7 = 7.56 Movement Speed |
Movement Speed |
54 |
Wings C |
|
All |
Movement Speed +6% |
Take base Movement Speed and multiply by .06 to see the rate increase. Example: 7 MS = 7.42 Movement Speed |
Movement Speed |
55 |
Work Supervisor A |
|
Skilled |
Work Speed +3 |
|
Work Speed |
56 |
Work Supervisor B |
|
Normal |
Work Speed +2 |
|
Work Speed |
57 |
Work Supervisor C |
|
All |
Work Speed +1 |
|
Work Speed |
58 |
Workshop Knowledge |
|
All |
Weapon/Armor Crafting Work Speed +5 |
|
Work Speed |
do you need connected nodes for delivery skill to work?
Good question. I don’t have a level 40 worker yet to test this, but I haven’t seen anywhere that states the nodes have to be connected for Delivery skill.
They don’t need to be connected
what about leg work and blessed hands?
Hello! You couldn’t find them in the list? I just checked and they are there. Maybe I’m not understanding your question. Workers with blessed legs and hands please!